WarioWare: Get It Together!
The microgames/puzzles are mini logic tests and should be fairly simple. Each microgame presents you with different objectives and ways of solving (interacting) them. They range from hiding a cat turd in a litter box to plucking the armpit hair of a buff giant.
However, they have no tutorials with vague instructions - which makes them quite chaotic. All you get are visual cues, so you'll have to use some critical thinking and dexterous mechanical reasoning - similar to Pikmin or Angry Birds, and can take a few tries to figure out what exactly the game wants you to do.
Much like Pikmin, character selection is key in Warioware: Get it Together! Every member of Wario's team has a different power that makes them act differently in microgames. The main thrust of the plot is discovering where inside the game Wario's employees have scattered and how to use their individual strengths.
There's really only a handful of actions that are useful in the microgames, so most characters are a variation on one of four themes: flying, attacking, jumping, and throwing. Some microgames are better suited for characters with a particular skill set like flying or shooting upwards, so getting a bad roll that mismatches a character to the type of micrograms selected is a guaranteed loss.
I started playing the game last night, so there is more for me to discover in the game. For the time being, I am enjoying it - a worthy substitute for playing Pikmin 3 for the thousandth time.
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